Kingdom rush frontiers online
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There is no minute to think or hesitate anymore Just show off your braveness and cleverness What’s up The Kingdom is now invaded by a swarm of disgusting creatures.
#Kingdom rush frontiers online series#
A line spoken in the reality-TV series Survivor, used when a contestant is being voted off the show. Accompany us to the playfield of Kingdom Rush Frontiers where the Highness is calling for your support.SILENCE PLEASE! Silence 70 spellcasters with the Spirit Totem.ĬULL THE WEAK Weaken 100 enemies with the Totem of Weakness. Marksmen have a 10% chance of shooting two projectiles at the same time.(Tribal Axethrowers' damage increases to 30-47.) Increases marksmen attack range (+5% from Steady Hand) and damage.(Tribal Axethrowers' damage increases to 27-42.) Increases marksmen attack range (by 10%).*Note: Totem of Weakness Level 3 is active for 9 seconds with a 10 second cooldown. DPS with max abilities and upgrades (single target): 56.1 to 87.89 (average 72).Total Cost with abilities fully upgraded: 1670 G (1640 G with Lumbermill).Totem of Weakness Level 3 increases DPS by 36%: 56.1 to 87.89 (average 72)*.
#Kingdom rush frontiers online upgrade#
The Focused Aim and Accuracy upgrades increase base damage to 30 to 47, and the Twin Shot upgrade increases DPS by 10%: 41.25 to 64.63 (average 52.94).Cost Efficiency: 14.03 gold per point of DPS (13.29 with Lumbermill).Total Cost: 570 G (540 G with Lumbermill).Totem of Weakness is particularly useful against high-HP enemies such as Bosses and Bloodshells as they require the most firepower to kill and do a lot of damage.The Totem of Weakness is very effective when used with Barracks, Reinforcements, Heroes or Necromancer Towers, as they help create a chokepoint where towers can deal extra damage, and allow friendly units to stall for longer as the enemies deal reduced damage.Ranged enemies are vulnerable to the totems because they often get grouped up easily and will not move if they have a target.To maximize its impact it is recommended to use Barracks or Reinforcements to contain enemy spellcasters in its area of effect. Totem of Spirits can be inconsistent, as it will often be placed near enemies which it has no effect on, and any enemy spellcasters affected by it can often move out of its radius.As a support tower, Tribal Axethrowers work best when placed near a chokepoint.12% wider than the Level 2 Marksmen Tower.28% wider than the Level 1 Archer Tower.
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Blood Trickster: revives dead Savages as Savage Zombies.The ability affects the following enemies: ( Cooldown: 10 seconds)Ĭreates a totem that dispels all magic and silences spellcasters in range. It also halves the melee damage of afflicted foes. Abilities Totem of Weakness Ĭreates a totem that weakens* nearby enemies and makes them suffer 40% more damage from all sources. The wildlings are covered in mystery and occult forces, but their axes show deadly precision.